//==============================================================================
// Chariot Archer_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Wheel
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual attachments a wheel spoked
			}
		}
		set hotspot
		{
			version
			{
				Visual attachments a wheel spoked
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Wheel Heavy Chariots
ReplaceTexture Attachments E Wheel Heavy Chariots/attachments a wheel spoked
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Wheel Heavy Chariots
			}
		}
	}
}

//==============================================================================
define Shield
{
	SetSelector
	{
		TechLogic none/Heavy Cavalry/Champion Cavalry
		SetSelector
		{
			TechLogic none/Copper shields/Bronze shields/Iron shields
			set hotspot
			{
				version
				{
					visualnone jimmy
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Copper
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Bronze
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Iron
				}
			}
		}
		SetSelector
		{
			TechLogic none/Copper shields/Bronze shields/Iron shields
			set hotspot
			{
				version
				{
					visualnone Jimmy
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Copper
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Bronze
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Iron
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
				}
			}
		}
		SetSelector
		{
			TechLogic none/Copper shields/Bronze shields/Iron shields
			set hotspot
			{
				version
				{
					visualnone Jimmy
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Copper
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Bronze
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Iron
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
				}
			}
		}
	}
}

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
	version
	{
                                Visual Infantry G Hypaspist Head Standard
                                ReplaceTexture Infantry G Hypaspist Head Standard/Archer E Archer Head Standard
	}
     }
      set hotspot
      {
	version
	{
        Visual cavalry e chariot head
	}
     }
     set hotspot
     {
	version
	{
        Visual cavalry e chariot head
               ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
	}
     }
     set hotspot
     {
	version
	{
        Visual cavalry e chariot head
               ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
         }
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_idleA
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_idleA
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Copper
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_idleA
				ReplaceTexture cavalry e chariot chariot standard/Cavalry E Chariot Chariot Map
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Bronze
				ReplaceTexture Cavalry E Chariot Horse Standard/cavalry e chariot horse bronze
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_idleA
				ReplaceTexture cavalry e chariot chariot standard/cavalry e chariot chariot iron
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Iron
				ReplaceTexture Cavalry E Chariot Horse Standard/cavalry e chariot horse iron
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_boredA
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
		se
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_boredA
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Copper
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_boredA
				ReplaceTexture cavalry e chariot chariot standard/Cavalry E Chariot Chariot Map
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Bronze
				ReplaceTexture Cavalry E Chariot Horse Standard/cavalry e chariot horse bronze
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_boredA
				ReplaceTexture cavalry e chariot chariot standard/cavalry e chariot chariot iron
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Iron
				ReplaceTexture Cavalry E Chariot Horse Standard/cavalry e chariot horse iron
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_walkA
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.80 true	
				tag FootstepRight 0.10 true 
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_walkA
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Copper
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.80 true	
				tag FootstepRight 0.10 true 
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_walkA
				ReplaceTexture cavalry e chariot chariot standard/Cavalry E Chariot Chariot Map
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Bronze
				ReplaceTexture Cavalry E Chariot Horse Standard/cavalry e chariot horse bronze
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.80 true	
				tag FootstepRight 0.10 true 
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_walkA
				ReplaceTexture cavalry e chariot chariot standard/cavalry e chariot chariot iron
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Iron
				ReplaceTexture Cavalry E Chariot Horse Standard/cavalry e chariot horse iron
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.80 true	
				tag FootstepRight 0.10 true 
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_deathA
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
					tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
                                connect TopOfHead blood hotspot
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_deathA
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
					tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Copper
                                connect TopOfHead blood hotspot
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_deathA
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
					tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture cavalry e chariot chariot standard/Cavalry E Chariot Chariot Map
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Bronze
				ReplaceTexture Cavalry E Chariot Horse Standard/cavalry e chariot horse bronze
                                connect TopOfHead blood hotspot
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_deathA
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
					tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture cavalry e chariot chariot standard/cavalry e chariot chariot iron
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Iron
				ReplaceTexture Cavalry E Chariot Horse Standard/cavalry e chariot horse iron
                                connect TopOfHead blood hotspot
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_attackA
length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_attackA
length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Copper
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_attackA
length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture cavalry e chariot chariot standard/Cavalry E Chariot Chariot Map
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Bronze
				ReplaceTexture Cavalry E Chariot Horse Standard/cavalry e chariot horse bronze
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_attackA
length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture cavalry e chariot chariot standard/cavalry e chariot chariot iron
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Iron
				ReplaceTexture Cavalry E Chariot Horse Standard/cavalry e chariot horse iron
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{

	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_walkA
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_walkA
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Copper
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_walkA
				ReplaceTexture cavalry e chariot chariot standard/Cavalry E Chariot Chariot Map
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Bronze
				ReplaceTexture Cavalry E Chariot Horse Standard/cavalry e chariot horse bronze
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E War Chariot_walkA
				ReplaceTexture cavalry e chariot chariot standard/cavalry e chariot chariot iron
				ReplaceTexture Cavalry E Charioteer Standard/Cavalry E Charioteer Iron
				ReplaceTexture Cavalry E Chariot Horse Standard/cavalry e chariot horse iron
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
	}
}

